FExtendedDebugStats

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MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h

Include

#include "ShaderCodeArchive.h"

Syntax

struct FExtendedDebugStats

Variables

Name Description

Public variable

uint32

 

MaxNumberofShadersPerSM

Maximum number of shaders in any given shadermap

Public variable

uint32

 

MedianNumberOfShadersPerSM

Median number of shaders in shadermaps

Public variable

uint32

 

MinNumberOfShadersPerSM

Minimum number of shaders in any given shadermap

Public variable

FString

 

TextualRepresentation

Textual contents, should match the binary layout in terms of order

Public variable

TArray< int32 >

 

TopShaderUsages

For the top shaders (descending), number of shadermaps in which they are used.

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