Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
void SaveShaderStableKeys
(
const FShaderMapPointerTable & InPtrTable,
EShaderPlatform TargetShaderPlatform,
int32 PermutationId,
const struct FStableShaderKeyAndValue & SaveKeyVal
)