FShaderCode::AddOptionalData

Convenience, silently drops the data if string is too long

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Syntax

void AddOptionalData
(
    uint8 Key,
    const ANSICHAR * InString
)

Remarks

Convenience, silently drops the data if string is too long

Parameters

Parameter

Description

e.g.

'n' for the ShaderSourceFileName

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss