| FRHIResource
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Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
Include |
#include "ShaderCodeArchive.h" |
class FShaderCodeArchive : public FRHIShaderLibrary
Name | Description | ||
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FileCacheHandle |
Library file handle for async reads. |
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LibraryCodeOffset |
Offset at where shader code starts in a code library. |
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LibraryDir |
Library directory. |
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SerializedShaders |
The shader code present in the library. |
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ShaderMapPreloadEvents |
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ShaderPreloadLock |
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ShaderPreloads |
Name | Description | |
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FShaderCodeArchive ( |
Name | Description | |
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~FShaderCodeArchive() |
Name | Description | ||
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CheckShaderCreation |
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FShaderCodeA... |
Create ( |
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GetSizeBytes() |
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OnShaderPreloadFinished ( |
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WaitForPreload ( |
Name | Description | ||
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TRefCountPtr... |
CreateShader ( |
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FindShaderIndex ( |
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FindShaderMapIndex ( |
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GetNumShaderMaps() |
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GetNumShaders() |
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GetNumShadersForShaderMap ( |
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GetShaderIndex |
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IsNativeLibrary() |
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PreloadShader ( |
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PreloadShaderMap ( |
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ReleasePreloadedShader ( |
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Teardown() |
Name |
Description |
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FShaderPreloadEntry |