Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
class FShaderCodeReader
Later we can transform that to the actual class passed around at the RHI level
Name | Description | |
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FShaderCodeReader ( |
Name | Description | ||
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const T *... |
FindOptionalData() |
For convenience |
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const ANSICH... |
FindOptionalData ( |
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const uint8 ... |
FindOptionalData |
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const uint8 ... |
FindOptionalDataAndSize |
Returns nullptr and Size -1 if key was not found. |
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GetActualShaderCodeSize() |
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GetOptionalDataSize() |
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GetShaderCodeSize() |