FShaderCompilerEnvironment::~FShaderCompilerEnvironment

Used as a baseclasss, make sure we're not incorrectly destroyed through a baseclass pointer This will be expensive to destroy anyway, additional vcall overhead should be small

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Syntax

virtual ~FShaderCompilerEnvironment()

Remarks

Used as a baseclasss, make sure we're not incorrectly destroyed through a baseclass pointer This will be expensive to destroy anyway, additional vcall overhead should be small

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