Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
Include |
#include "ShaderCompilerCore.h" |
void DeserializeSharedInputs
(
FArchive & Ar,
const TMap< FString, FThreadSafeSharedStringPtr > & ExternalIncludes,
const TArray< FShaderCompilerEnvironment > & SharedEnvironments
)