FRootParameterBinding

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MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h

Include

#include "ShaderCompilerCore.h"

Syntax

struct FRootParameterBinding

Variables

Name Description

Public variable

uint16

 

ByteOffset

The offset of the parameter in the root shader parameter struct.

Public variable

FString

 

ExpectedShaderType

Type expected in the shader code to ensure the binding is bug free.

Public variable

FString

 

Name

Name of the constant buffer stored parameter.

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