Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
FShaderId
(
const FShaderType * InType,
const FSHAHash & InMaterialShaderMapHash,
const FHashedName & InShaderPipeline,
const FVertexFactoryType * InVertexFactoryType,
int32 InPermutationId,
EShaderPlatform InPlatform
)