FShaderLibraryCooker::BeginCookingLibrary

Opens a named library for cooking and sets it as the default.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

static bool BeginCookingLibrary
(
    FString const & Name
)

Remarks

Opens a named library for cooking and sets it as the default.

This will place all added shaders & pipelines into the library file with this name.

Returns

true if successful

Parameters

Parameter

Description

Name

is a high level description of the library (usually a project name or "Global")

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