FShaderLibraryCooker::EndCookingLibrary

Close a named library.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h

Include

#include "ShaderCodeLibrary.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp

Syntax

static void EndCookingLibrary
(
    FString const & Name
)

Remarks

Close a named library. For cooking, after this point any AddShaderCode/AddShaderPipeline calls will be invalid until OpenLibrary is called again.

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