Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include |
#include "ShaderCodeLibrary.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
Close a named library. For cooking, after this point any AddShaderCode/AddShaderPipeline calls will be invalid until OpenLibrary is called again.