Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
Include |
#include "ShaderCodeLibrary.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
Saves a single chunk of the collected shader code (per shader platform). Does not save SCL.CSV info. This code path is only called if we're chunking. FIXME: this function does not write build metadata
true if successful
Parameter |
Description |
---|---|
ChunkId |
the chunk id |
InPackagesInChunk |
packages that belong to the chunk |
TargetPlatform |
target platform |
SandboxDestinationPath |
where to put the .ushaderbytecode file(s) |
OutChunkFilenames |
array where the function will append the full paths of the written files |