FShaderMapBase

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Syntax

class FShaderMapBase

Constructors

Name Description

Protected function

FShaderMapBase

(
    const FTypeLayoutDesc& InContentTy...
)

Destructors

Name Description

Public function Virtual

~FShaderMapBase()

Functions

Name Description

Protected function

void

 

AssignAndFreezeContent

(
    const FShaderMapContent* InCon...
)

Public function

void

 

AssignContent

(
    FShaderMapContent* InContent
)

Public function

void

 

AssociateWithAsset

(
    const FName& AssetPath
)

Associates a shadermap with an asset (

one shadermap can be used by several assets, e.g. MIs).

Public function

void

 

AssociateWithAssets

(
    const FShaderMapAssetPaths& AssetP...
)

Public function

void

 

CopyResourceCode

(
    const FShaderMapResourceCode& Sour...
)

Protected function Const

FShaderMapPo...

 

CreatePointerTable()

Protected function

void

 

DestroyContent()

Public function Const

const FShade...

 

GetAssociatedAssets()

Public function Const

const FShade...

 

GetContent()

Public function Const

uint32

 

GetFrozenContentSize()

Public function

FShaderMapCo...

 

GetMutableContent()

Public function Const

void

 

GetOutdatedTypes

(
    TArray< const FShaderType* >&...,
    TArray< const FShaderPipelineType&...,
    TArray< const FVertexFactoryType&#...
)

Public function Const

const FShade...

 

GetPointerTable()

Public function Const

FShaderMapRe...

 

GetResource()

Public function Const

FShaderMapRe...

 

GetResourceChecked()

Public function

FShaderMapRe...

 

GetResourceCode()

Public function Const

EShaderPlatf...

 

GetShaderPlatform()

Protected function

void

 

InitResource()

Public function

void

 

SaveShaderStableKeys

(
    EShaderPlatform TargetShaderPlatfor...,
    const FStableShaderKeyAndValue& Sa...
)

Public function

bool

 

Serialize

(
    FArchive& Ar,
    bool bInlineShaderResources,
    bool bLoadedByCookedMaterial,
    bool bInlineShaderCode
)

Public function Const

FString

 

ToString()

Public function

void

 

UnfreezeContent()

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