FShaderMapContent::Empty

Clears out all shaders and deletes shader pipelines held in the map

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderMap.cpp

Syntax

void Empty
(
    const FPointerTableBase * PointerTable
)

Remarks

Clears out all shaders and deletes shader pipelines held in the map

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