FShaderMapPointerTable::AddIndexedPointer

Windows
MacOS
Linux

Override Hierarchy

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

virtual int32 AddIndexedPointer
(
    const FTypeLayoutDesc & TypeDesc,
    void * Ptr
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss