| FPointerTableBase::AddIndexedPointer()
|
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
virtual int32 AddIndexedPointer
(
const FTypeLayoutDesc & TypeDesc,
void * Ptr
)