Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include |
#include "Shader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
void BindForRootShaderParameters
(
const FShader * Shader,
int32 PermutationId,
const FShaderParameterMap & ParameterMaps
)