FShaderParametersMetadata::GetNameStructMap

Speed up finding the uniform buffer by its name

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h

Include

#include "ShaderParameterMetadata.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadata.cpp

Syntax

static TMap< FHashedName, FShaderParametersMetadata * > & GetNameStructMap()

Remarks

Speed up finding the uniform buffer by its name

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