Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMetadata.h |
Include |
#include "ShaderParameterMetadata.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameterMetadata.cpp |
static TMap< FHashedName, FShaderParametersMetadata * > & GetNameStructMap()
Speed up finding the uniform buffer by its name