Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
Include |
#include "ShaderParameters.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp |
void Bind
(
const FShaderParameterMap & ParameterMap,
const TCHAR * ParameterName,
EShaderParameterFlags Flags
)