FShaderSaveArchive

Archive used when saving shaders, which generates data used to detect serialization mismatches on load.

Windows
MacOS
Linux

Inheritance Hierarchy

FArchiveState

FArchive

FArchiveProxy

FShaderSaveArchive

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Syntax

class FShaderSaveArchive : public FArchiveProxy

Remarks

Archive used when saving shaders, which generates data used to detect serialization mismatches on load.

Variables

Constructors

Name Description

Public function

FShaderSaveArchive

(
    FArchive& Archive,
    FSerializationHistory& InHistory
)

Destructors

Name Description

Public function Virtual

~FShaderSaveArchive()

Overridden from FArchive

Name Description

Public function Virtual

void

 

Seek

(
    int64 InPos
)

Attempts to set the current offset into backing data storage, this will do nothing if there is no storage.

Public function Virtual

void

 

Serialize

(
    void* V,
    int64 Length
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss