union FShaderTarget::@2005 @2006
The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value.
union FShaderTarget::@2005 @2006
The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value.