@2006

The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value.

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Syntax

union FShaderTarget::@2005 @2006

Remarks

The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value.

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