Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
Include |
#include "ShaderParameters.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp |
static void ModifyCompilationEnvironment
(
const TCHAR * ParameterName,
const FShaderParametersMetadata & Struct,
EShaderPlatform Platform,
FShaderCompilerEnvironment & OutEnvironment
)