FShaderUniformBufferParameter::ModifyCompilationEnvironment

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h

Include

#include "ShaderParameters.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp

Syntax

static void ModifyCompilationEnvironment
(
    const TCHAR * ParameterName,
    const FShaderParametersMetadata & Struct,
    EShaderPlatform Platform,
    FShaderCompilerEnvironment & OutEnvironment
)

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