FVisualizeTexture

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FVisualizeTexture

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h

Include

#include "VisualizeTexture.h"

Syntax

class FVisualizeTexture : public FRenderResource

Constructors

Name Description

Public function

FVisualizeTexture()

Functions

Name Description

Public function

void

 

DebugLogOnCrash()

Public function Const

void

 

GetTextureInfos_GameThread

(
    TArray< FString >& Infos
)

Public function

void

 

ParseCommands

(
    const TCHAR* Cmd,
    FOutputDevice& Ar
)

Public function

void

 

SetCheckPoint

(
    FRHICommandListImmediate& RHICmdLi...,
    IPooledRenderTarget* PooledRen...
)

Creates a new checkpoint (e.g. "SceneDepth@N") for the pooled render target.

Enums

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