Freeze::IntrinsicToString

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MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/Shader.h

Include

#include "Shader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/Shader.cpp

Syntax

namespace Freeze
{
    void Freeze::IntrinsicToString
    (
        const TIndexedPtr< FShaderType > & Object,
        const FTypeLayoutDesc & TypeDesc,
        const FPlatformTypeLayoutParameters & LayoutParams,
        FMemoryToStringContext & OutContext
    )
}

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