GenerateReferencedUniformBuffers

Parses the given source file and its includes for references of uniform buffers, which are then stored in UniformBufferEntries.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp

Syntax

void GenerateReferencedUniformBuffers
(
    const TCHAR * SourceFilename,
    const TCHAR * ShaderTypeName,
    const TMap< FString, TArray< const TCHAR * > > & ShaderFileToUniformBufferVariables,
    TMap< const TCHAR *, FCachedUniformBufferDeclaration > & UniformBufferEntries
)

Remarks

Parses the given source file and its includes for references of uniform buffers, which are then stored in UniformBufferEntries.

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