Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void GetAllVirtualShaderSourcePaths
(
TArray< FString > & OutVirtualFilePaths,
EShaderPlatform ShaderPlatform
)
Generates a list of virtual paths of all shader source that engine needs to load.
Parameter |
Description |
---|---|
OutVirtualFilePaths |
[out] list of shader source files to add to |