GetMemoryStatType

Controls whether shader related logs are visible.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Syntax

TStatId GetMemoryStatType
(
    EShaderFrequency ShaderFrequency
)

Remarks

Controls whether shader related logs are visible.

The runtime verbosity is driven by the console variable 'r.ShaderDevelopmentMode'

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss