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Header |
/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
Include |
#include "VirtualTexturing.h" |
class IAdaptiveVirtualTexture
Interface for adaptive virtual textures. This manages multiple allocated virtual textures in a space to simulate a single larger virtual texture.
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~IAdaptiveVirtualTexture() |
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Destroy ( |
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IAllocatedVi... |
GetAllocatedVirtualTexture() |
Get the persistent allocated virtual texture for low mips from the adaptive virtual texture. |
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GetSpaceID() |