IAdaptiveVirtualTexture

Interface for adaptive virtual textures.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h

Include

#include "VirtualTexturing.h"

Syntax

class IAdaptiveVirtualTexture

Remarks

Interface for adaptive virtual textures. This manages multiple allocated virtual textures in a space to simulate a single larger virtual texture.

Destructors

Name Description

Protected function Virtual

~IAdaptiveVirtualTexture()

Functions

Name Description

Protected function

void

 

Destroy

(
    FVirtualTextureSystem* InSyste...
)

Public function

IAllocatedVi...

 

GetAllocatedVirtualTexture()

Get the persistent allocated virtual texture for low mips from the adaptive virtual texture.

Protected function Const

int32

 

GetSpaceID()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss