Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
Include |
#include "VirtualTexturing.h" |
Gives a localized mip bias for the given local vAddress. This is used to implement sparse VTs, the bias is number of mip levels to add to reach a resident page Must be thread-safe, may be called from any thread
Mip bias to be added to vLevel to reach a resident page at the given address
Parameter |
Description |
---|---|
vLevel |
The mipmap level to check |
vAddress |
Virtual address to check |