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Header |
/Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
Include |
#include "VirtualTexturing.h" |
class IVirtualTexture
This is the interface that can produce tiles of virtual texture data This can be extended to represent different ways of generating VT, such as disk streaming, runtime compositing, or whatever It's provided to the renderer module
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IVirtualTexture() |
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~IVirtualTexture() |
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DumpToConsole ( |
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GetLocalMipBias |
Gives a localized mip bias for the given local vAddress. |
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IVirtualText... |
ProducePageData ( |
Upload page data to the cache, data must have been previously requested, and reported either 'Available' or 'Pending' The system will attempt to call RequestPageData/ProducePageData only once for a given vLevel/vAddress, with all the requested layers set in LayerMask, this is important for certain types of procedural producers that may generate multiple layers of VT data at the same time It's valid to produce 'Pending' page data, but in this case ProducePageData may block until data is ready Only called from render thread |
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FVTRequestPa... |
RequestPageData ( |
Makes a request for the given page data. |