Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void LoadShaderSourceFileChecked
(
const TCHAR * VirtualFilePath,
EShaderPlatform ShaderPlatform,
FString & OutFileContents
)
Loads the shader file with the given name. If the shader file couldn't be loaded, throws a fatal error.