PlatformRequires128bitRT

Note, this should only be used when a platform requires special shader compilation for 32 bit pixel format render targets.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderResource.h

Include

#include "RenderResource.h"

Syntax

bool PlatformRequires128bitRT
(
    EPixelFormat PixelFormat
)

Remarks

Note, this should only be used when a platform requires special shader compilation for 32 bit pixel format render targets. Does not replace pixel format associations across the board

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