Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
FRDGTextureRef RegisterExternalOrPassthroughTexture
(
FRDGBuilder * GraphBuilder,
const TRefCountPtr< IPooledRenderTarget > & PooledRenderTarget,
ERDGTextureFlags Flags
)
Used to help port code over to RDG. If the graph builder is null, creates a passthrough RDG texture instead. Will be removed once port is complete.