| FRDGPass
|
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
Include |
#include "RenderGraphPass.h" |
template<typename ExecuteLambdaType>
class TRDGEmptyLambdaPass : public TRDGLambdaPass< FEmptyShaderParameters, ExecuteLambdaType >
Name | Description | |
---|---|---|
|
TRDGEmptyLambdaPass ( |