IsMultiDimensional

Define a domain as a multidimensional dimension so that [ModifyCompilationEnvironment()](API\Runtime\RenderCore\TShaderPermutationDomain\ModifyCompilationEnvironment) is getting used.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h

Include

#include "ShaderPermutation.h"

Syntax

static constexpr bool IsMultiDimensional = true;

Remarks

Define a domain as a multidimensional dimension so that ModifyCompilationEnvironment() is getting used.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss