TShaderPermutationSparseInt< TUniqueValue, Ts... >::ToDefineValue

Pass down a int32 to [FShaderCompilerEnvironment::SetDefine()](API\Runtime\RenderCore\FShaderCompilerEnvironment\SetDefine\1).

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h

Include

#include "ShaderPermutation.h"

Syntax

static int32 ToDefineValue
(
    Type E
)

Remarks

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