UE::PipelineCacheUtilities::SaveStableKeysFile

Saves stable shader keys file (using a proprietary format).

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h

Include

#include "PipelineCacheUtilities.h"

Source

/Engine/Source/Runtime/RenderCore/Private/PipelineCacheUtilities.cpp

Syntax

namespace UE
{
    namespace PipelineCacheUtilities
    {
        bool UE::PipelineCacheUtilities::SaveStableKeysFile
        (
            const FStringView & Filename,
            const TSet< FStableShaderKeyAndValue > & Values
        )
    }
}

Remarks

Saves stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash

Returns

true if successful

Parameters

Parameter

Description

Filename

filename (with path if needed)

Values

values to be saved

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