Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h |
Include |
#include "PipelineCacheUtilities.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/PipelineCacheUtilities.cpp |
namespace UE
{
namespace PipelineCacheUtilities
{
bool UE::PipelineCacheUtilities::SaveStableKeysFile
(
const FStringView & Filename,
const TSet< FStableShaderKeyAndValue > & Values
)
}
}
Saves stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash
true if successful
Parameter |
Description |
---|---|
Filename |
filename (with path if needed) |
Values |
values to be saved |