Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void UninitializeShaderTypes()
Uninitializes cached shader type data. This is needed before unloading modules that contain FShaderTypes.