Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterStruct.h |
Include |
#include "ShaderParameterStruct.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
void ValidateShaderParameterResourcesRHI
(
const void * Contents,
const FRHIUniformBufferLayout & Layout
)
Validates that all resource parameters of a uniform buffer are set.