Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void ValidateStaticUniformBuffer
(
FRHIUniformBuffer * UniformBuffer,
FUniformBufferStaticSlot Slot,
uint32 ExpectedHash
)
Validates that the uniform buffer at the requested static slot.