Deprecated
BindSceneTextureUniformBufferDependentOnShadingPath has been removed.
Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
Include |
#include "SceneRenderTargetParameters.h" |
void BindSceneTextureUniformBufferDependentOnShadingPath
(
const FShader::CompiledShaderInitializerType & Initializer,
FShaderUniformBufferParameter & SceneTexturesUniformBuffer
)