Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
Include |
#include "SceneRenderTargetParameters.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/PostProcess/SceneRenderTargets.cpp |
TUniformBufferRef< FMobileSceneTextureUniformParameters > CreateMobileSceneTextureUniformBuffer
(
FRHIComputeCommandList & RHICmdList,
EMobileSceneTextureSetupMode SetupMode
)
Creates the RHI mobile scene texture uniform buffer with passthrough RDG resources.