Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
Include |
#include "SceneRenderTargetParameters.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/PostProcess/SceneRenderTargets.cpp |
FSceneTextureShaderParameters CreateSceneTextureShaderParameters
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
ESceneTextureSetupMode SetupMode
)
Returns scene texture shader parameters containing the RDG uniform buffer for either mobile or deferred shading.