DrawDynamicMeshPass

Provides a callback to build FMeshDrawCommands and then submits them immediately.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.inl

Include

#include "MeshPassProcessor.inl"

Syntax

template<typename LambdaType>
void DrawDynamicMeshPass
(
    const FSceneView & View,
    FRHICommandList & RHICmdList,
    const LambdaType & BuildPassProcessorLambda,
    bool bForceStereoInstancingOff
)

Remarks

Provides a callback to build FMeshDrawCommands and then submits them immediately. Useful for legacy / editor code paths. Does many dynamic allocations - do not use for game rendering.

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