Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.inl |
Include |
#include "MeshPassProcessor.inl" |
template<typename LambdaType>
void DrawDynamicMeshPass
(
const FSceneView & View,
FRHICommandList & RHICmdList,
const LambdaType & BuildPassProcessorLambda,
bool bForceStereoInstancingOff
)
Provides a callback to build FMeshDrawCommands and then submits them immediately. Useful for legacy / editor code paths. Does many dynamic allocations - do not use for game rendering.