EHairDebugMode

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/HairStrandsInterface.h

Include

#include "HairStrandsInterface.h"

Syntax

enum EHairDebugMode
{
    None,
    MacroGroups,
    LightBounds,
    DeepOpacityMaps,
    MacroGroupScreenRect,
    SamplePerPixel,
    CoverageType,
    TAAResolveType,
    VoxelsDensity,
    VoxelsTangent,
    VoxelsBaseColor,
    VoxelsRoughness,
    MeshProjection,
    Coverage,
    MaterialDepth,
    MaterialBaseColor,
    MaterialRoughness,
    MaterialSpecular,
    MaterialTangent,
    Tile,
}

Values

Name

Description

None

MacroGroups

LightBounds

DeepOpacityMaps

MacroGroupScreenRect

SamplePerPixel

CoverageType

TAAResolveType

VoxelsDensity

VoxelsTangent

VoxelsBaseColor

VoxelsRoughness

MeshProjection

Coverage

MaterialDepth

MaterialBaseColor

MaterialRoughness

MaterialSpecular

MaterialTangent

Tile

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss