EPassInputId

This is the index for the texture input of this pass.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PostProcessParameters.h

Include

#include "PostProcessParameters.h"

Syntax

enum EPassInputId
{
    ePId_Input0,
    ePId_Input1,
    ePId_Input2,
    ePId_Input3,
    ePId_Input4,
    ePId_Input5,
    ePId_Input6,
    ePId_Input7,
    ePId_Input8,
    ePId_Input9,
    ePId_Input10,
    ePId_Input_MAX,
}

Values

Name

Description

ePId_Input0

ePId_Input1

ePId_Input2

ePId_Input3

ePId_Input4

ePId_Input5

ePId_Input6

ePId_Input7

ePId_Input8

ePId_Input9

ePId_Input10

ePId_Input_MAX

To get the total count of inputs

Remarks

This is the index for the texture input of this pass. More that that should not be needed. Could be an uint32 but for better readability and type safety it's an enum. Counting starts from 0 in consecutive order.

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