Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/PostProcessParameters.h |
Include |
#include "PostProcessParameters.h" |
enum EPassInputId
{
ePId_Input0,
ePId_Input1,
ePId_Input2,
ePId_Input3,
ePId_Input4,
ePId_Input5,
ePId_Input6,
ePId_Input7,
ePId_Input8,
ePId_Input9,
ePId_Input10,
ePId_Input_MAX,
}
Name |
Description |
---|---|
ePId_Input0 |
|
ePId_Input1 |
|
ePId_Input2 |
|
ePId_Input3 |
|
ePId_Input4 |
|
ePId_Input5 |
|
ePId_Input6 |
|
ePId_Input7 |
|
ePId_Input8 |
|
ePId_Input9 |
|
ePId_Input10 |
|
ePId_Input_MAX |
To get the total count of inputs |
This is the index for the texture input of this pass. More that that should not be needed. Could be an uint32 but for better readability and type safety it's an enum. Counting starts from 0 in consecutive order.