ESceneTextureSetupMode

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h

Include

#include "SceneRenderTargetParameters.h"

Syntax

enum ESceneTextureSetupMode
{
    None             = 0,
    SceneColor       = 1 << 0,
    SceneDepth       = 1 << 1,
    SceneVelocity    = 1 << 2,
    GBufferA         = 1 << 3,
    GBufferB         = 1 << 4,
    GBufferC         = 1 << 5,
    GBufferD         = 1 << 6,
    GBufferE         = 1 << 7,
    GBufferF         = 1 << 8,
    SSAO             = 1 << 9,
    CustomDepth      = 1 << 10,
    GBuffers         = GBufferA | GBufferB | GBufferC | GBufferD | GBufferE | GBufferF,
    All              = SceneColor | SceneDepth | SceneVelocity | GBuffers | SSAO | CustomDepth,
}

Values

Name

Description

None

SceneColor

SceneDepth

SceneVelocity

GBufferA

GBufferB

GBufferC

GBufferD

GBufferE

GBufferF

SSAO

CustomDepth

GBuffers

All

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