Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
FDynamicRayTracingMeshCommandContext
(
FDynamicRayTracingMeshCommandStorage & InDynamicCommandStorage,
FRayTracingMeshCommandOneFrameArray & InVisibleCommands,
uint32 InGeometrySegmentIndex,
uint32 InRayTracingInstanceIndex
)