Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static void RemovePersistentId
(
FGraphicsMinimalPipelineStateId Id
)
Removes a persistent pipeline Id from the global persistent Id table.