Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/LightPropagationVolumeSettings.h |
Include |
#include "LightPropagationVolumeSettings.h" |
struct FLightPropagationVolumeSettings
Name | Description | ||
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uint32: 1 |
bOverride_LPVDiffuseOcclusionExponent |
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uint32: 1 |
bOverride_LPVDiffuseOcclusionIntensity |
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uint32: 1 |
bOverride_LPVDirectionalOcclusionIntensity |
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uint32: 1 |
bOverride_LPVDirectionalOcclusionRadius |
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uint32: 1 |
bOverride_LPVEmissiveInjectionIntensity |
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uint32: 1 |
bOverride_LPVGeometryVolumeBias |
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uint32: 1 |
bOverride_LPVIntensity |
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uint32: 1 |
bOverride_LPVSecondaryBounceIntensity |
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uint32: 1 |
bOverride_LPVSecondaryOcclusionIntensity |
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uint32: 1 |
bOverride_LPVSize |
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uint32: 1 |
bOverride_LPVSpecularOcclusionExponent |
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uint32: 1 |
bOverride_LPVSpecularOcclusionIntensity |
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uint32: 1 |
bOverride_LPVVplInjectionBias |
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float |
LPVDiffuseOcclusionExponent |
Diffuse occlusion exponent - increase for more contrast. 1 to 2 is recommended |
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float |
LPVDiffuseOcclusionIntensity |
Diffuse occlusion intensity - higher values provide increased diffuse occlusion. |
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float |
LPVDirectionalOcclusionFadeRange |
LPV Directional Occlusion Fade range - increase to fade more gradually towards the LPV edges. |
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float |
LPVDirectionalOcclusionIntensity |
Controls the amount of directional occlusion. |
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float |
LPVDirectionalOcclusionRadius |
Occlusion Radius - 16 is recommended for most scenes |
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float |
LPVEmissiveInjectionIntensity |
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float |
LPVFadeRange |
LPV Fade range - increase to fade more gradually towards the LPV edges. |
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float |
LPVGeometryVolumeBias |
Bias applied to the geometry volume in cell units. |
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float |
LPVIntensity |
How strong the dynamic GI from the LPV should be. |
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float |
LPVSecondaryBounceIntensity |
Secondary bounce light strength (bounce light shadows). Set to 0 to disable |
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float |
LPVSecondaryOcclusionIntensity |
Secondary occlusion strength (bounce light shadows). Set to 0 to disable |
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float |
LPVSize |
The size of the LPV volume, in Unreal units |
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float |
LPVSpecularOcclusionExponent |
Specular occlusion exponent - increase for more contrast. 6 to 9 is recommended |
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float |
LPVSpecularOcclusionIntensity |
Specular occlusion intensity - higher values provide increased specular occlusion. |
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float |
LPVVplInjectionBias |
Bias applied to light injected into the LPV in cell units. |
Name | Description | |
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FLightPropagationVolumeSettings() |
Good start values for a new volume |
Name | Description | ||
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const FName ... |
GetFName() |
For type safety in FBlendableManager |
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SetBaseValues() |
Used to define the values before any override happens. Should be as neutral as possible. |