bAllowCachedUniformExpressions

If true, cached uniform expressions are allowed.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MaterialShader.h

Include

#include "MaterialShader.h"

Syntax

static int32 bAllowCachedUniformExpressions = true;

Remarks

If true, cached uniform expressions are allowed.

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